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Description : 20% healing of all defenders

Trap Difficulty: 40
Trap Rearm: 20

Construction Requirements Edit

Data Edit

The data below exists in the Traps.xml and likely represents the trap trigger.

  • Range: 1
  • Cooldown: 20
  • Difficulty: 40
  • Damage: 0

The data below exists in the Abilities.xml and likely represents what happens after the trap is triggered.

  • Splash Range: 2
  • Amount: 0.2
  • Cooldown: 5
  • Activation: 3

Tested Edit

I have tested this trap and can confirm how it works, if enemies get within 1 tile it activates, and heals all defenders within 2 tiles.

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