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Thief
Special Abilities Backstab
Disarm Trap
Stealth
Stealth Detection
Spawn Time 1:30:00
Requirements
Technology Ways of Subterfuge
Room Tavern, Level 3
Furniture Trapdoor
Training Proving Ground 1-99
Arena 100+


The thief is a creature of Dungeon Overlord. Its main tactic is to avoid fights and instead sneak around the enemies. This allow them to move fast and is a player's main source of leather. However they can be revealed by other thieves and dark elves when attacking other dungeons or rangers and rogues when attacking elf encampments.

Stats gained per level[]

  • 80 Health
  • 4 Damage
  • 40 Carry

Spawn Info[]

This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.

Raiding[]

Thieves can be sent to Raid settlements and dungeons unsupported. To be sure of success, your opponent must have no Alarm Trap, no leveled Guard Post nor creatures with Stealth detection like the Elf Ranger, the Dark Elf or the Thief itself.

If you're lucky enough to have a T1 Settlement nearby (Identifiably by "2 to 3 Orcs should be able to raid this pitiful place"), you can send level 10 thieves there alone and they will have a small chance of being detected. This is an efficient method of obtaining both Leather and Hate throughout the game.

Stealth detection[]

ProfessorOwl (DO Developer): "The higher the level of thief, the harder he is to detect. A level comparision is made against any creature that has a chance to detect him. If the thief is much higher level, the chances of detection go down. The same holds true with disarming traps."[1]

Creatures or heroes capable of Stealth Detection have a 2% chance of detecting a stealthed thief, regardless of level. However, creatures without Stealth Detection are unable to detect stealthed thieves (unless stealth is broken by an alarm trap).[2]

Leveling[]

To level past 10 you will need to place a Dark Nook in your Tavern

Stage Health Attack Defense Damage Speed Healing Rate Carry Pillage Range Traveling Per Square Upkeep Training Cost
Initial 400 100 40 20 10 600 200 0 close combat 0:06:00 11 Gold,
7 Food
400 Gold, 1 Reinforced Leather, 100 Iron, 100 Food
At Level 10 1120 100 40 56 10 600 560 0 close combat 0:06:00 27 Gold, 18 Food 600 Gold, 2 Reinforced Leather, 150 Iron, 125 Food
At Level 20 1920 100 40 96 10 600 960 0 close combat 0:06:00 45 Gold, 30 Food 800 Gold, 3 Reinforced Leather, 200 Iron, 150 Food
At Level 30 2720 100 40 136 10 600 1360 0 close combat 0:06:00 63 Gold, 42 Food 1000 Gold, 4 Reinforced Leather, 300 Iron, 175 Food, 100 Primordial Water
At Level 40 3520 100 40 176 10 600 1760 0 close combat 0:06:00 81 Gold, 54 Food 1200 Gold, 6 Reinforced Leather, 400 Iron, 200 Primordial Water, 200 Food
At Level 50 4320 100 40 216 10 600 2160 0 close combat 0:06:00 99 Gold, 66 Food 1500 Gold, 8 Reinforced Leather, 1 True Silver Ingot, 300 Primordial Water, 250 Food
At Level 60 5120 100 40 256 10 600 2560 0 close combat 0:06:00 117 Gold, 78 Food Visit creatures' training cost tables
At Level 70 5920 100 40 296 10 600 2960 0 close combat 0:06:00 135 Gold, 90 Food 1800 Gold, 10 Reinforced Leather, 2 True Silver Ingot, 400 Primordial Water, 250 Food
At Level 80 6720 100 40 336 10 600 3360 0 close combat 0:06:00 153 Gold, 102 Food
At Level 90 7520 100 40 376 10 600 3760 0 close combat 0:06:00 171 Gold, 114 Food
At Level 100 8320 100 40 416 10 600 4160 0 close combat 0:06:00 189 Gold, 126 Food 2300 Gold, 12 Reinforced Leather, 3 True Silver Ingot, 500 Primordial Water, 50 Quicksilver, 300 Food
At Level 150 12320 100 40 616 10 600 6160 0 close combat 0:06:00 2800 Gold, 15 Reinforced Leather, 4 True Silver Ingot, 600 Primordial Water, 100 Quicksilver, 400 Food
At Level 200 16320 100 40 816 10 600 8160 0 close combat 0:06:00 3300 Gold, 18 Reinforced Leather, 6 True Silver Ingot, 800 Primordial Water, 150 Quicksilver, 2 Whirling Gizmos, 450 Food

Damage Type and Resistances[]

Damage Type: Poison

Physical Magical Fire Cold Electrical Poison Disease

0

0

25%

0

0

50%

0

References[]

  1. "Thieves suck" topic from official Dungeon Overlord message board
  2. "Update Notes 3.02.11" topic from official Dungeon Overlord message board
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