|Special Abilities|| Backstab|
|Technology||Ways of Subterfuge|
|Room||Tavern, Level 3|
|Training|| Proving Ground 1-99|
The thief is a creature of Dungeon Overlord. Its main tactic is to avoid fights and instead sneak around the enemies. This allow them to move fast and is a player's main source of leather. However they can be revealed by other thieves and dark elves when attacking other dungeons or rangers and rogues when attacking elf encampments.
Stats gained per levelEdit
- 80 Health
- 4 Damage
- 40 Carry
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.
Thieves can be sent to Raid settlements and dungeons unsupported. To be sure of success, your opponent must have no Alarm Trap, no leveled Guard Post nor creatures with Stealth detection like the Elf Ranger, the Dark Elf or the Thief itself.
If you're lucky enough to have a T1 Settlement nearby (Identifiably by "2 to 3 Orcs should be able to raid this pitiful place"), you can send level 10 thieves there alone and they will have a small chance of being detected. This is an efficient method of obtaining both Leather and Hate throughout the game.
Stealth detection Edit
ProfessorOwl (DO Developer): "The higher the level of thief, the harder he is to detect. A level comparision is made against any creature that has a chance to detect him. If the thief is much higher level, the chances of detection go down. The same holds true with disarming traps."
Creatures or heroes capable of Stealth Detection have a 2% chance of detecting a stealthed thief, regardless of level. However, creatures without Stealth Detection are unable to detect stealthed thieves (unless stealth is broken by an alarm trap).
|Stage||Health||Attack||Defense||Damage||Speed||Healing Rate||Carry||Pillage||Range||Traveling Per Square||Upkeep||Training Cost|
|Initial||400||100||40||20||10||600||200||0||close combat||0:06:00|| 11 Gold,|
|400 Gold, 1 Reinforced Leather, 100 Iron, 100 Food|
|At Level 10||1120||100||40||56||10||600||560||0||close combat||0:06:00||27 Gold, 18 Food||600 Gold, 2 Reinforced Leather, 150 Iron, 125 Food|
|At Level 20||1920||100||40||96||10||600||960||0||close combat||0:06:00||45 Gold, 30 Food||800 Gold, 3 Reinforced Leather, 200 Iron, 150 Food|
|At Level 30||2720||100||40||136||10||600||1360||0||close combat||0:06:00||63 Gold, 42 Food||1000 Gold, 4 Reinforced Leather, 300 Iron, 175 Food, 100 Primordial Water|
|At Level 40||3520||100||40||176||10||600||1760||0||close combat||0:06:00||81 Gold, 54 Food||1200 Gold, 6 Reinforced Leather, 400 Iron, 200 Primordial Water, 200 Food|
|At Level 50||4320||100||40||216||10||600||2160||0||close combat||0:06:00||99 Gold, 66 Food||1500 Gold, 8 Reinforced Leather, 1 True Silver Ingot, 300 Primordial Water, 250 Food|
|At Level 60||5120||100||40||256||10||600||2560||0||close combat||0:06:00||117 Gold, 78 Food||Visit creatures' training cost tables|
|At Level 70||5920||100||40||296||10||600||2960||0||close combat||0:06:00||135 Gold, 90 Food||1800 Gold, 10 Reinforced Leather, 2 True Silver Ingot, 400 Primordial Water, 250 Food|
|At Level 80||6720||100||40||336||10||600||3360||0||close combat||0:06:00||153 Gold, 102 Food|
|At Level 90||7520||100||40||376||10||600||3760||0||close combat||0:06:00||171 Gold, 114 Food|
|At Level 100||8320||100||40||416||10||600||4160||0||close combat||0:06:00||189 Gold, 126 Food||2300 Gold, 12 Reinforced Leather, 3 True Silver Ingot, 500 Primordial Water, 50 Quicksilver, 300 Food|
|At Level 150||12320||100||40||616||10||600||6160||0||close combat||0:06:00||2800 Gold, 15 Reinforced Leather, 4 True Silver Ingot, 600 Primordial Water, 100 Quicksilver, 400 Food|
|At Level 200||16320||100||40||816||10||600||8160||0||close combat||0:06:00||3300 Gold, 18 Reinforced Leather, 6 True Silver Ingot, 800 Primordial Water, 150 Quicksilver, 2 Whirling Gizmos, 450 Food|
Damage Type and Resistances Edit
Damage Type: Poison