Rearm or cooldown is the number of turns before a trap is able to be be triggered again. Each trap ability or effect also has a cooldown period was well as an activation period.

Observations Edit

  • Trap ability cooldown/activation periods are always 5/3.
  • Trap ability cooldown and activation periods likely run concurrently with the Rearm cooldown periods or do not function at all.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.